Product Design, Development
LOCOMATION
HMI Designer responsible for the in-cabin driver display. Worked closely with the Human Factors team, drivers and the CTO to help refine an easy-to-use and informative display. Prototypes built using Unreal Engine with direct connectivity with ROS (Robotic Operating System). VR experience built in Unity.
My Involvement
Responsible for information architecture, visual design, prototypes and coded references in Unreal Engine.
- Visual Design 100%
- Prototype Code 80%
- Concept / Ideation 60%
- Branding 30%
- Figma / XD Prototyping 100%
- Docker / Kubernetes 0%
- Database 0%
- Final Production Code 25%