Product Design, Development

LOCOMATION

HMI Designer responsible for the in-cabin driver display. Worked closely with the Human Factors team, drivers and the CTO  to help refine an easy-to-use and informative display. Prototypes built using Unreal Engine with direct connectivity with ROS (Robotic Operating System). VR experience built in Unity.

My Involvement 

 Responsible for information architecture, visual design, prototypes and coded references in Unreal Engine.

  • Visual Design 100% 100%
  • Prototype Code 80% 80%
  • Concept / Ideation 60% 60%
  • Branding 30% 30%
  • Figma / XD Prototyping 100% 100%
  • Docker / Kubernetes 0% 0%
  • Database 0% 0%
  • Final Production Code 25% 25%

Exploratory / Discovery Work

Design Research / Phase A

Design Research / Phase B

Design Research / Phase C

HMI Unreal Prototypes in Blueprints (videos)

VR in Unity / HMI in UE5